This talk showcases GoodAI’s Brain Simulator, our visual editor for designing artificial brains and teaching AI agents to respond to human mentors. Brain Simulator is special because it’s open source, programmers find it useful for collaboration and testing, and even people without programming backgrounds can use it. Moreover, it serves as a training environment or “school” for AIs where human teachers deliver motivation in the form of reward and punishment signals.
Philip Hilm is a senior AI researcher and programmer at GoodAI. A former poker professional, Phil has a strong background in game theory and developing artificial intelligence for online gaming and coaching. Phil is known both inside and outside the company for his ability to talk about complex, abstract models using normal everyday language.